IDT Definition:
Instructional Design and Technology is a field of study that analyzes, develops, implements, assesses, and manages both instructional and non-instructional processes to enhance learning and performance while utilizing technological tools.
IDT HISTORY
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Theories of learning
The roots of instructional design
Behaviorism
Behaviorism is a psychological theory focused on the study of observable behaviors. The behaviorism theory of learning states that learning occurs when individuals show changes in their actions or performance as a result of practice or repetition. It suggests that learning happens when a learner demonstrates the correct response to a given stimulus. In this approach, the learner reacts to environmental conditions. To maintain readiness to respond, consistent practice or review of the material is essential.
concerned with how information is received
Cognitivism
Like behaviorism, cognitive learning theory also “emphasizes the role that environmental conditions play in facilitating learning” (Ertmer & Newby, 2013, p. 51). However, it differs in its recognition of mental processes such as planning, goal setting, and organizational strategies. According to cognitive learning theory, learning occurs when information is stored in memory in an organized and meaningful way. The emphasis is on constructing meaning rather than passively responding to stimuli, with learners actively organizing and structuring information to build knowledge.
Meaning is created rather than acquired
Constructivism
The foundation of this theory is a compilation of views. Here, the learner is said to make their own interpretation of the environment and construct knowledge in the process. The theory states that knowledge is a function of how the learner creates meaning from their own experience. Instead of acquiring meaning, we create it, and thus not all people learn the same things in the same way.
concerned with instruction
Gagné’s Theory of Instruction
Gagné’s theory of instruction focuses on using what we know about learning to design effective instruction. The theory is structured around three components: a taxonomy of learning, internal and external learning conditions, and the nine events of instruction. Gagné’s theory also identifies five major categories of learning—verbal information, intellectual skills, cognitive strategies, attitudes, and motor skills. Each category is considered to facilitate instruction, depending on the content being taught.
Educational Philosophy
Reflection:
Just like marketing a product, understanding its purpose is key to creating an effective strategy. In instructional design and technology, we need to understand how learning occurs and how to integrate that knowledge into our processes. Instructional design evolved post-WWII, influenced by educators and psychologists who contributed valuable insights into how learners can succeed. Theories and models from key scholars guide our understanding of learning, helping us apply successful, ethical practices in the design of instruction.